Figure Painting - a cheater’s guide
- Durley
- Trainee Fireman

- Posts: 151
- Joined: Sun Apr 14, 2024 8:36 pm
Figure Painting - a cheater’s guide
I’m starting this thread to cover my approach to figure painting in response to a couple of requests on a previous post.
Here’s a few examples of figures I have painted recently:
7/8ths scale Roundhouse Hercules driver, worker and his Collie on a man rider Hudson skip conversion: 16mm first class passengers in my Brandbright panelled coaches: A non-railway example showing Fangio and his Maserati 250F in 1/12 scale. My father takes the credit for the car, I painted Fangio: I have developed this figure painting style over many years of modelling, mostly borrowing from the wargaming genre. I make extensive use of Citadel contrast paints which allows very quick results with minimal effort or skill on my part - hence a cheater’s guide!
I’ll be painting some passengers for a GVT open coach I am building currently, so will use those figures to illustrate this thread.
I intend to cover:
Philosophy and theory - what I am trying to achieve with my figures.
Choosing figures - what I look for in acquiring model figures.
Tools and materials - brushes and paints employed.
Painting techniques - undercoat, skin tones, clothing, details, finishing.
Here’s a few examples of figures I have painted recently:
7/8ths scale Roundhouse Hercules driver, worker and his Collie on a man rider Hudson skip conversion: 16mm first class passengers in my Brandbright panelled coaches: A non-railway example showing Fangio and his Maserati 250F in 1/12 scale. My father takes the credit for the car, I painted Fangio: I have developed this figure painting style over many years of modelling, mostly borrowing from the wargaming genre. I make extensive use of Citadel contrast paints which allows very quick results with minimal effort or skill on my part - hence a cheater’s guide!
I’ll be painting some passengers for a GVT open coach I am building currently, so will use those figures to illustrate this thread.
I intend to cover:
Philosophy and theory - what I am trying to achieve with my figures.
Choosing figures - what I look for in acquiring model figures.
Tools and materials - brushes and paints employed.
Painting techniques - undercoat, skin tones, clothing, details, finishing.
- Peter Butler
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Re: Figure Painting - a cheater’s guide
Wonderful.... really looking forward to this.
The best things in life are free.... so why am I doing this?
- ge_rik
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Re: Figure Painting - a cheater’s guide
Me too.....!!
Rik
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Trevor Thompson
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Re: Figure Painting - a cheater’s guide
Also looking forward to this!
Trevor
Trevor
- Durley
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Re: Figure Painting - a cheater’s guide
Philosophy and theory
Hopefully, this is not too dull a post to read, but I think it is helpful to explain the ‘why?’ of my figure painting approach, before diving into the ‘how?’.
I do think figures are important to include in a model railway. People operate and maintain the trains and the railway infrastructure, load and unload goods, and get carried around as passengers. To me, a model railway looks somewhat lacking with driverless trains pulling around empty carriages. It is therefore important to me to include figures that complement the rest of the railway scene.
So what am I trying to achieve in painting a realistic looking figure?
Colour
Firstly and most obviously, painting to achieve a realistic look means adding colour to the figure to represent the colour of skin, hair, clothing, etc. These colours should reflect the almost infinite variation seen in real life to skin tone, hair colour, fabrics, etc.
The dyes available historically in the clothing industry, at least up to the middle of the 20th century, mean that clothing colours were typically more restricted in the past than is the case more recently, particularly for working clothing. More vibrantly coloured fabrics were more expensive and therefore only likely to be seen on people who could afford them or worn for special occasions. Similarly, people who worked outside would quickly develop tanned and weather-beaten features as opposed to the fair skin of those that spent their time indoors. The colours we choose can therefore help tell a story about the person our model figure is representing.
Highlights and shadows
This is probably the single most important consideration in making model figures look like real people. Whilst we can model figures to be highly accurate, to scale and include intricate details, just painting areas of the figure in single uniform block colours results in a very flat and uninteresting-looking model, lacking realism, even though we might be trying to represent, for instance, an item of clothing that is a single colour. The reason for this is we can’t scale light rays.
In full size, light rays from the sun, artificial lights and reflected from the surroundings will fall on various curved surfaces, edges, folds, creases, wrinkles to produce areas of stark highlight and shadow, appearing as light and dark variations of the base colour. On a scaled-down model, these features are smaller so the shadows produced are less deep and highlights are less pronounced.
One of the good things about figure painting is that you’ll always have a full-size prototype available to refer to, i.e. yourself! Using me as a reference (my profile picture), you can see how the colours of, for example, my jacket range from dark to light tones. This photo was taken inside (sat in a carriage on the charming and idyllic L&BR). I am lit by reflected light coming through the windows, the variation in tones would be more pronounced if I was in direct sunlight or lit from another direct source such as a light bulb.
Using some picture editing software, I have isolated areas of my jacket to illustrate the tonal variation portrayed in the photo from highlight, through the mid-tone to the shadow. Notice the range in tone and how the highlight is light but nowhere near white and how the shadow is dark but not black. Also notice how the variation in tone across my jacket is graduated with no abrupt changes in tone. It is these effects that need to be painted on the model figure to supplement the natural highlights and shadows produced by the ‘over-scale’ light rays our model is exposed to.
Incidentally, ‘over scale’ light rays and resulting impact on highlight and shadow are equally relevant to other subjects of our modelling (locos, rolling stock, buildings, etc.), but these effects are generally only considered under the somewhat misleading term of ‘weathering’ where techniques such as washes and dry brushing are often employed to add depth through supplementing the shadows and highlights.
Texture
Our model figures will generally be moulded or 3D printed in plastic, resin, white metal, etc. There is a limit to the level of detail that can be represented through these materials when trying to portray delicate and organic features such as hair, fabrics, leather, skin, etc., that may be modelled as solid lumps on our figures. Painting effects can help trick the eye into reading surfaces of the model as being made of particular materials.
Details
Details such as eyes and mouths can add character to a model figure, but are easily overdone leading to an unrealistic or cartoonish look. Garden railway scales are generally large enough that they allow details to be picked out, but I prefer to keep things subtle.
Wear and dirt
Again, subtle is the key word here, but where appropriate I like my figures to look like they have not just put on a freshly laundered outfit. Rather they should look as though they have spent time in their relevant environment, showing signs of dirt, grime, dust, etc., with clothing worn and faded where subject to hard work and exposure.
Hopefully, this is not too dull a post to read, but I think it is helpful to explain the ‘why?’ of my figure painting approach, before diving into the ‘how?’.
I do think figures are important to include in a model railway. People operate and maintain the trains and the railway infrastructure, load and unload goods, and get carried around as passengers. To me, a model railway looks somewhat lacking with driverless trains pulling around empty carriages. It is therefore important to me to include figures that complement the rest of the railway scene.
So what am I trying to achieve in painting a realistic looking figure?
Colour
Firstly and most obviously, painting to achieve a realistic look means adding colour to the figure to represent the colour of skin, hair, clothing, etc. These colours should reflect the almost infinite variation seen in real life to skin tone, hair colour, fabrics, etc.
The dyes available historically in the clothing industry, at least up to the middle of the 20th century, mean that clothing colours were typically more restricted in the past than is the case more recently, particularly for working clothing. More vibrantly coloured fabrics were more expensive and therefore only likely to be seen on people who could afford them or worn for special occasions. Similarly, people who worked outside would quickly develop tanned and weather-beaten features as opposed to the fair skin of those that spent their time indoors. The colours we choose can therefore help tell a story about the person our model figure is representing.
Highlights and shadows
This is probably the single most important consideration in making model figures look like real people. Whilst we can model figures to be highly accurate, to scale and include intricate details, just painting areas of the figure in single uniform block colours results in a very flat and uninteresting-looking model, lacking realism, even though we might be trying to represent, for instance, an item of clothing that is a single colour. The reason for this is we can’t scale light rays.
In full size, light rays from the sun, artificial lights and reflected from the surroundings will fall on various curved surfaces, edges, folds, creases, wrinkles to produce areas of stark highlight and shadow, appearing as light and dark variations of the base colour. On a scaled-down model, these features are smaller so the shadows produced are less deep and highlights are less pronounced.
One of the good things about figure painting is that you’ll always have a full-size prototype available to refer to, i.e. yourself! Using me as a reference (my profile picture), you can see how the colours of, for example, my jacket range from dark to light tones. This photo was taken inside (sat in a carriage on the charming and idyllic L&BR). I am lit by reflected light coming through the windows, the variation in tones would be more pronounced if I was in direct sunlight or lit from another direct source such as a light bulb.
Using some picture editing software, I have isolated areas of my jacket to illustrate the tonal variation portrayed in the photo from highlight, through the mid-tone to the shadow. Notice the range in tone and how the highlight is light but nowhere near white and how the shadow is dark but not black. Also notice how the variation in tone across my jacket is graduated with no abrupt changes in tone. It is these effects that need to be painted on the model figure to supplement the natural highlights and shadows produced by the ‘over-scale’ light rays our model is exposed to.
Incidentally, ‘over scale’ light rays and resulting impact on highlight and shadow are equally relevant to other subjects of our modelling (locos, rolling stock, buildings, etc.), but these effects are generally only considered under the somewhat misleading term of ‘weathering’ where techniques such as washes and dry brushing are often employed to add depth through supplementing the shadows and highlights.
Texture
Our model figures will generally be moulded or 3D printed in plastic, resin, white metal, etc. There is a limit to the level of detail that can be represented through these materials when trying to portray delicate and organic features such as hair, fabrics, leather, skin, etc., that may be modelled as solid lumps on our figures. Painting effects can help trick the eye into reading surfaces of the model as being made of particular materials.
Details
Details such as eyes and mouths can add character to a model figure, but are easily overdone leading to an unrealistic or cartoonish look. Garden railway scales are generally large enough that they allow details to be picked out, but I prefer to keep things subtle.
Wear and dirt
Again, subtle is the key word here, but where appropriate I like my figures to look like they have not just put on a freshly laundered outfit. Rather they should look as though they have spent time in their relevant environment, showing signs of dirt, grime, dust, etc., with clothing worn and faded where subject to hard work and exposure.
Last edited by Durley on Sat Sep 06, 2025 2:39 pm, edited 1 time in total.
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Preseli Chris
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Re: Figure Painting - a cheater’s guide
I do like a bit of Citadel chaos black, though I am stuck in the past still mainly using enamels.
Looking forward to reading about your painting techinics
Chris.
Looking forward to reading about your painting techinics
Chris.
Yr Tren Nesa Wedi Mynd
- Old Man Aaron
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Re: Figure Painting - a cheater’s guide
Regards,
Aaron - Scum Class Works
Aaron - Scum Class Works
- ge_rik
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Re: Figure Painting - a cheater’s guide
Can't wait for the next installment
Rik
Rik
- Durley
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Re: Figure Painting - a cheater’s guide
Choosing figures
What is it that I am looking for in my model figures?
Correctly scaled and proportioned - the figure needs to be the correct size and all elements in natural proportion to each other.
Natural static poses - I prefer figures to not be in dynamic poses as that tends to look a bit unnatural with walking figures frozen in mid-stride or a fireman in mid-shovel, for instance.
Details - my painting style makes use of the detail present in the figure to enhance the appearance. If the model is flat and featureless, it requires details like folds and creases in clothing or facial features to be painted on, moving the process more towards artistry rather than painting, and I am no artist.
Figures are produced using a variety of different approaches, which have their pros and cons. Below are some example sources for figures created using different approaches. I have linked sources I have come across and used, but please feel free to suggest others I may have missed.
Physically sculpted - this is where the miniature figure is sculpted, either directly to create the model or as a master to be reproduced through casting. I am certainly not skilled enough to sculpt my own figures, but there are a few sculpted figure ranges commercially available in garden railway scales. Some of these tend to be of the ‘toy town’ or cartoonish style, which is not what I am looking for but nonetheless are popular and do have a lot of character. The level of detail is variable in these figures, but generally, they lack the crisp detail that my painting style accentuates, and are therefore suited better to other painting approaches.
Some examples of available ranges:
https://motleyminiatures.co.uk
https://www.modeltown.co.uk
https://www.trenarrenmodelsonline.co.uk ... eople.html
https://modelearth.co.uk/wp-content/upl ... s-2023.pdf
https://modelearth.co.uk/wp-content/upl ... f-2023.pdf
Digitally sculpted - this is where the sculpting is done digitally on a computer in programmes such as ‘Blender’ to create a 3D model that can then be exported in an appropriate file format (STL, OBJ, etc.). Online marketplaces list thousands of digital model figures that can be downloaded. These files can then be 3D printed, either at home if you have an appropriate 3D printer or from a 3D printing service.
Similarly to physically sculpted figures, the proportions and detail are dependent on the style and skill of the sculptor, and there is a huge variation in quality and price.
Digital models have the advantage that they can be scaled to produce a model figure at whatever size you require. Even if you haven’t got the digital sculpting skills or software yourself, the models can be simply modified before printing in the 3D printer slicer software to produce a mirror image if you want a figure looking left instead of right, for instance, or combined with other 3D files to, as an example, add something to be held in the figure’s hand.
Some examples of ranges that I have bought figures from:
https://cults3d.com/en/users/3Dimontis/3d-models
https://cults3d.com/en/users/Willo/3d-models
https://cults3d.com/en/users/artejaol/3d-models
https://cults3d.com/en/users/haller3d/3d-models
https://cults3d.com/en/design-collectio ... characters
If you don’t have the inclination to deal with downloading files and 3D printing, some of these figures are sold as physically ready printed from vendors such as:
https://scalesceneryandfigures.co.uk
https://ebay.us/m/8QenCc
AI (artificial intelligence) generated digital models - AI tools such as Meshy AI https://www.meshy.ai allow 3D models to be created from photos or text descriptions, similar to digitally sculpted figures. This topic is discussed on another thread, so I won’t expand here other than to say I have tried Meshy AI and had some reasonably promising outputs but not anything that I have deemed worthy of printing as a physical model. See: https://gardenrails.org/viewtopic.php?t=15078
3D scans of real people - scanning of real people to create 3D digital models that can be 3D printed has become more common as 3D scanning technology becomes more accessible. It is possible to create 3D models from images taken on a camera (photogrammetry) using a smartphone and suitable app or from laser scans (LiDAR Light Detection and Ranging). Some smartphones have LiDAR scanners (e.g. iPhone Pro models), but these tend to lack the fidelity to accurately scan people in the sort of detail we would want to create a scale model figure.
More satisfactory results come from dedicated laser scanners that tend to be expensive and therefore at the top end of the hobby market or for professional use. Companies selling model figures created from high-quality 3D laser scans of people include:
https://www.modelu3d.co.uk
https://scalesceneryandfigures.co.uk
https://narrowmindedrailworks.com
Scanned 3D models are also available as downloadable files to purchase, with Modelu3D offering some of its range this way to allow models to be printed at home. Modelu3D also offers a subscription through Patreon (https://www.patreon.com/modelu3d) that provides typically five figures a month as downloads through a tiered membership scheme starting at a fairly reasonable £7.70 a month.
There are other companies offering 3D scanned files for download, one of the best I have found being https://3dprop.store. It is one of the figures from here that I will be painting to illustrate this topic. The file is available to purchase from here: https://3dprop.store/library/single-sca ... 210909_01A. Scaled and printed, the model is about 90mm tall, representing a 6ft tall person at 16mm/ft. You can see the model contains lots of well-defined details, including pronounced creases in the clothing, facial features, and hair. Being derived from a 3D scan, the proportions are just right, and the figure is in a natural pose.
What is it that I am looking for in my model figures?
Correctly scaled and proportioned - the figure needs to be the correct size and all elements in natural proportion to each other.
Natural static poses - I prefer figures to not be in dynamic poses as that tends to look a bit unnatural with walking figures frozen in mid-stride or a fireman in mid-shovel, for instance.
Details - my painting style makes use of the detail present in the figure to enhance the appearance. If the model is flat and featureless, it requires details like folds and creases in clothing or facial features to be painted on, moving the process more towards artistry rather than painting, and I am no artist.
Figures are produced using a variety of different approaches, which have their pros and cons. Below are some example sources for figures created using different approaches. I have linked sources I have come across and used, but please feel free to suggest others I may have missed.
Physically sculpted - this is where the miniature figure is sculpted, either directly to create the model or as a master to be reproduced through casting. I am certainly not skilled enough to sculpt my own figures, but there are a few sculpted figure ranges commercially available in garden railway scales. Some of these tend to be of the ‘toy town’ or cartoonish style, which is not what I am looking for but nonetheless are popular and do have a lot of character. The level of detail is variable in these figures, but generally, they lack the crisp detail that my painting style accentuates, and are therefore suited better to other painting approaches.
Some examples of available ranges:
https://motleyminiatures.co.uk
https://www.modeltown.co.uk
https://www.trenarrenmodelsonline.co.uk ... eople.html
https://modelearth.co.uk/wp-content/upl ... s-2023.pdf
https://modelearth.co.uk/wp-content/upl ... f-2023.pdf
Digitally sculpted - this is where the sculpting is done digitally on a computer in programmes such as ‘Blender’ to create a 3D model that can then be exported in an appropriate file format (STL, OBJ, etc.). Online marketplaces list thousands of digital model figures that can be downloaded. These files can then be 3D printed, either at home if you have an appropriate 3D printer or from a 3D printing service.
Similarly to physically sculpted figures, the proportions and detail are dependent on the style and skill of the sculptor, and there is a huge variation in quality and price.
Digital models have the advantage that they can be scaled to produce a model figure at whatever size you require. Even if you haven’t got the digital sculpting skills or software yourself, the models can be simply modified before printing in the 3D printer slicer software to produce a mirror image if you want a figure looking left instead of right, for instance, or combined with other 3D files to, as an example, add something to be held in the figure’s hand.
Some examples of ranges that I have bought figures from:
https://cults3d.com/en/users/3Dimontis/3d-models
https://cults3d.com/en/users/Willo/3d-models
https://cults3d.com/en/users/artejaol/3d-models
https://cults3d.com/en/users/haller3d/3d-models
https://cults3d.com/en/design-collectio ... characters
If you don’t have the inclination to deal with downloading files and 3D printing, some of these figures are sold as physically ready printed from vendors such as:
https://scalesceneryandfigures.co.uk
https://ebay.us/m/8QenCc
AI (artificial intelligence) generated digital models - AI tools such as Meshy AI https://www.meshy.ai allow 3D models to be created from photos or text descriptions, similar to digitally sculpted figures. This topic is discussed on another thread, so I won’t expand here other than to say I have tried Meshy AI and had some reasonably promising outputs but not anything that I have deemed worthy of printing as a physical model. See: https://gardenrails.org/viewtopic.php?t=15078
3D scans of real people - scanning of real people to create 3D digital models that can be 3D printed has become more common as 3D scanning technology becomes more accessible. It is possible to create 3D models from images taken on a camera (photogrammetry) using a smartphone and suitable app or from laser scans (LiDAR Light Detection and Ranging). Some smartphones have LiDAR scanners (e.g. iPhone Pro models), but these tend to lack the fidelity to accurately scan people in the sort of detail we would want to create a scale model figure.
More satisfactory results come from dedicated laser scanners that tend to be expensive and therefore at the top end of the hobby market or for professional use. Companies selling model figures created from high-quality 3D laser scans of people include:
https://www.modelu3d.co.uk
https://scalesceneryandfigures.co.uk
https://narrowmindedrailworks.com
Scanned 3D models are also available as downloadable files to purchase, with Modelu3D offering some of its range this way to allow models to be printed at home. Modelu3D also offers a subscription through Patreon (https://www.patreon.com/modelu3d) that provides typically five figures a month as downloads through a tiered membership scheme starting at a fairly reasonable £7.70 a month.
There are other companies offering 3D scanned files for download, one of the best I have found being https://3dprop.store. It is one of the figures from here that I will be painting to illustrate this topic. The file is available to purchase from here: https://3dprop.store/library/single-sca ... 210909_01A. Scaled and printed, the model is about 90mm tall, representing a 6ft tall person at 16mm/ft. You can see the model contains lots of well-defined details, including pronounced creases in the clothing, facial features, and hair. Being derived from a 3D scan, the proportions are just right, and the figure is in a natural pose.
- Lonsdaler
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Re: Figure Painting - a cheater’s guide
As others have said, I'm looking forward to seeing this thread develop. David Clavey's https://ebay.us/m/LiFO41 figures, which you've already linked to, are particularly good in my opinion. He will print in pretty much any scale, and if painting is not your forté, he also offers that.
As an aside, I think the links you have provided would warrant a separate post under the 'Suppliers' heading which others could add to, perhaps? Possibly an Admin job
Good work so far!
As an aside, I think the links you have provided would warrant a separate post under the 'Suppliers' heading which others could add to, perhaps? Possibly an Admin job
Good work so far!
Phil
Sporadic Garden Railer who's inconsistencies know no bounds
My Line - https://gardenrails.org/forum/viewtopic ... 41&t=11077
Sporadic Garden Railer who's inconsistencies know no bounds
My Line - https://gardenrails.org/forum/viewtopic ... 41&t=11077
- ge_rik
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Re: Figure Painting - a cheater’s guide
Done!
Rik
- Peter Butler
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Re: Figure Painting - a cheater’s guide
I am a frequent user of David Clavey's figures, which are well produced in cast resin and many of which have poseable heads which can be turned to suit the occasion. The website does not show their quality to best advantage.Lonsdaler wrote: ↑Sun Sep 07, 2025 10:24 am As others have said, I'm looking forward to seeing this thread develop. David Clavey's https://ebay.us/m/LiFO41 figures, which you've already linked to, are particularly good in my opinion.
David is a Forum member under 'dclavey'.
The best things in life are free.... so why am I doing this?
- Lonsdaler
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Re: Figure Painting - a cheater’s guide
I hadn't spotted that he does poseable heads, though I know another manufacturer does (Motley miniatures, I think?). Thanks for the heads up.Peter Butler wrote: ↑Sun Sep 07, 2025 12:12 pmI am a frequent user of David Clavey's figures, which are well produced in cast resin and many of which have poseable heads which can be turned to suit the occasion. The website does not show their quality to best advantage.Lonsdaler wrote: ↑Sun Sep 07, 2025 10:24 am As others have said, I'm looking forward to seeing this thread develop. David Clavey's https://ebay.us/m/LiFO41 figures, which you've already linked to, are particularly good in my opinion.
David is a Forum member under 'dclavey'.
Phil
Sporadic Garden Railer who's inconsistencies know no bounds
My Line - https://gardenrails.org/forum/viewtopic ... 41&t=11077
Sporadic Garden Railer who's inconsistencies know no bounds
My Line - https://gardenrails.org/forum/viewtopic ... 41&t=11077
- Durley
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- Lonsdaler
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Re: Figure Painting - a cheater’s guide
I'd thought my response to be quite subtle.
Phil
Sporadic Garden Railer who's inconsistencies know no bounds
My Line - https://gardenrails.org/forum/viewtopic ... 41&t=11077
Sporadic Garden Railer who's inconsistencies know no bounds
My Line - https://gardenrails.org/forum/viewtopic ... 41&t=11077
- Durley
- Trainee Fireman

- Posts: 151
- Joined: Sun Apr 14, 2024 8:36 pm
Re: Figure Painting - a cheater’s guide
Paints
As covered in my post above, creating highlights and shadows through smooth transition in colour is the single most important factor in making a model figure look realistic. I seek to achieve this effect whilst keeping the time to paint my figures to a minimum. There are various paint types and techniques that can be used to achieve this. I have in the past painted figures using enamels, artists oils and acrylics.
To create graduation in colour with enamels requires multiple application of different mixes of tones through multiple layers, typically 5 to 10 different applications of decreasingly smaller areas of highlight and shadow. Due to the long drying time of enamels (hours), this is a slow process, each layer requiring the underlying layer to have dried before application.
Artist oils provide another way to achieve this graduated effect. They can be applied and blended on the model, providing infinitely smooth transitions in tone. This approach requires lots of practice and skill. Artists oil paints dry extremely slowly (days) and are not very hardwearing so don't stand up well to subsequent handling of the model.
Acrylic paints dry very quickly (minutes). The usual way of achieving graduation in tone with acrylics is to use a 'glazing' technique where the paint is thinned with water to the point that it is semi translucent. Glazed areas of paint can then be applied in progressively decreasing layers, producing the graduated transitions from shadow to highlight. This is the approach now used by most of the competition level figure painters as it provides for very subtle variation in tone. The quick drying time of acrylics allows quicker progress than with enamels or artist oil paints, but the glazing approach works best with very many layers, so it is still time consuming.
A typical figure in 16mm/ft scale would take hours of painting using any of the these 3 approaches. My aim is to paint a typical figure in under 1 hour as my modelling time is limited and I tend to be impatient and loose interest if things take too long! This is where contrast paints come in, providing a very quick way to achieve the tonal variation in my figures.
Contrast paints
Contrast paints are produced by Games Workshop under their Citadel brand and are intended to allow rapid painting of table top fantasy and science fiction wargaming figures. Other paint manufacturers now produce similar paint such as Army Painter Speedpaint 2.0 and Vallejo Xpress paints.
Contrast paints are semi-translucent, thin, heavily pigmented, free flowing and relatively slow drying acrylic paints. They are intended to be applied over a base layer of a light coloured and smooth primer. They are applied by brush and flow over the surface of the model, naturally pooling towards the creases and recesses of the model, to give a shadow effect. The paint coverage at edges and the high points of the model is less, allowing the lighter coloured base layer to be visible and therefore replicate the highlights. They are similar to applying a wash, but due to the heavy pigment, provide a more solid finish. This means that we can paint areas of a figure with one application of a contrast paint over a suitable base colour and achieve the mid-tone, highlight and shadow in one go. The natural pooling of the paint in the recesses provides definition to the fine details and features of the model, without any particular skill or attention from the painter - it really does feel like cheating using these paints!
As the intended application of these paints is fantasy and science fiction wargaming models, they tend to come in rather vibrant and very saturated colours. To make more natural tones for more muted railway figure applications, I tend to thin the contrast paints using contrast medium (which is just contrast paint with no colour pigments). I also vary the base layer colours over which I apply the contrast paints to give a more subtle tonal variation than would be achieved using lighter base colours. This witch figure is one I painted using mostly contrast paints and shows the vibrancy of the colours when used as intended, which gives a very striking look but is not very subtle and not really suitable for figures representing railway workers, passengers, etc.
The Citadel paint range also includes base and layer paints, which are standard acrylic paints that I use to provide a base for the use of the contrast paints and also supplement the contrast paint finish. I also use Citadel aerosol spray primers which are some of the best covering acrylic primers on the market and work well with the other paints in the Citadel range. I have created a PDF listing the main paints I use from the Citadel range, attached to this post. I will use generic names to describe the paint colours I use rather than the official Citadel names, which tend to be somewhat off-putting if you are not a fan of fantasy and science fiction (e.g. 'Screaming Skull' is actually just 'Cream').
As covered in my post above, creating highlights and shadows through smooth transition in colour is the single most important factor in making a model figure look realistic. I seek to achieve this effect whilst keeping the time to paint my figures to a minimum. There are various paint types and techniques that can be used to achieve this. I have in the past painted figures using enamels, artists oils and acrylics.
To create graduation in colour with enamels requires multiple application of different mixes of tones through multiple layers, typically 5 to 10 different applications of decreasingly smaller areas of highlight and shadow. Due to the long drying time of enamels (hours), this is a slow process, each layer requiring the underlying layer to have dried before application.
Artist oils provide another way to achieve this graduated effect. They can be applied and blended on the model, providing infinitely smooth transitions in tone. This approach requires lots of practice and skill. Artists oil paints dry extremely slowly (days) and are not very hardwearing so don't stand up well to subsequent handling of the model.
Acrylic paints dry very quickly (minutes). The usual way of achieving graduation in tone with acrylics is to use a 'glazing' technique where the paint is thinned with water to the point that it is semi translucent. Glazed areas of paint can then be applied in progressively decreasing layers, producing the graduated transitions from shadow to highlight. This is the approach now used by most of the competition level figure painters as it provides for very subtle variation in tone. The quick drying time of acrylics allows quicker progress than with enamels or artist oil paints, but the glazing approach works best with very many layers, so it is still time consuming.
A typical figure in 16mm/ft scale would take hours of painting using any of the these 3 approaches. My aim is to paint a typical figure in under 1 hour as my modelling time is limited and I tend to be impatient and loose interest if things take too long! This is where contrast paints come in, providing a very quick way to achieve the tonal variation in my figures.
Contrast paints
Contrast paints are produced by Games Workshop under their Citadel brand and are intended to allow rapid painting of table top fantasy and science fiction wargaming figures. Other paint manufacturers now produce similar paint such as Army Painter Speedpaint 2.0 and Vallejo Xpress paints.
Contrast paints are semi-translucent, thin, heavily pigmented, free flowing and relatively slow drying acrylic paints. They are intended to be applied over a base layer of a light coloured and smooth primer. They are applied by brush and flow over the surface of the model, naturally pooling towards the creases and recesses of the model, to give a shadow effect. The paint coverage at edges and the high points of the model is less, allowing the lighter coloured base layer to be visible and therefore replicate the highlights. They are similar to applying a wash, but due to the heavy pigment, provide a more solid finish. This means that we can paint areas of a figure with one application of a contrast paint over a suitable base colour and achieve the mid-tone, highlight and shadow in one go. The natural pooling of the paint in the recesses provides definition to the fine details and features of the model, without any particular skill or attention from the painter - it really does feel like cheating using these paints!
As the intended application of these paints is fantasy and science fiction wargaming models, they tend to come in rather vibrant and very saturated colours. To make more natural tones for more muted railway figure applications, I tend to thin the contrast paints using contrast medium (which is just contrast paint with no colour pigments). I also vary the base layer colours over which I apply the contrast paints to give a more subtle tonal variation than would be achieved using lighter base colours. This witch figure is one I painted using mostly contrast paints and shows the vibrancy of the colours when used as intended, which gives a very striking look but is not very subtle and not really suitable for figures representing railway workers, passengers, etc.
The Citadel paint range also includes base and layer paints, which are standard acrylic paints that I use to provide a base for the use of the contrast paints and also supplement the contrast paint finish. I also use Citadel aerosol spray primers which are some of the best covering acrylic primers on the market and work well with the other paints in the Citadel range. I have created a PDF listing the main paints I use from the Citadel range, attached to this post. I will use generic names to describe the paint colours I use rather than the official Citadel names, which tend to be somewhat off-putting if you are not a fan of fantasy and science fiction (e.g. 'Screaming Skull' is actually just 'Cream').
- Attachments
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- Citadel Paint references.pdf
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- Durley
- Trainee Fireman

- Posts: 151
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Re: Figure Painting - a cheater’s guide
Brushes
I use 4 brushes to paint figures. Most of the work is done by a kolinsky sable watercolour brush in size 3 https://www.jacksonsart.com/raphael-kol ... 404-size-3. One of the advantages of acrylic paint is the speed it dries allowing rapid progress to be made. However, this does mean the paint can dry on the brush whilst in use which can become a big problem. To stop this from happening, it is advisable to use as big a brush as possible with a large ‘belly’ allowing large quantity of paint to be carried in the brush, keeping it from drying out too quickly. To paint fine details with a large brush requires a high quality brush with a fine tip and predictably controllable flex of the bristles to control the flow of paint from the brush. Kolinsky sable brushes are the best at achieving this, much better than any synthetic alternative. Unfortunately kolinsky sable brushes are expensive but, properly looked after, will last for many years. My brush is ten years old and has painted hundreds of models in that time, it is still in perfect condition. I avoid using it with other types of paint with harsh solvents (enamels, etc.) which tend to take the natural oils out of the bristles, causing degradation. I use brush soap to clean my brushes after a painting session to keep them in top condition https://www.artsupplies.co.uk/p/the-mas ... -preserver. I occasionally use a size 1 kolinsky sable watercolour brush for the really fine details such as eyes https://www.jacksonsart.com/raphael-kol ... 404-size-1.
I also use two dry brushes, one small https://hobbyheaven.org/products/vallej ... 7706025149 and one extra large https://store.artis-opus.com/products/s ... 1062955144. Although my brushes are sold as dedicated dry brushes, this is not critical and cheap synthetic brushes or old brushes demoted from from their original purpose would work just as well. Some people use make up ‘blusher’ brushes, sold cheaply in chemists (Boots, Superdrug, etc. in the UK) that are just as good. Dry brushing abuses the brush, so do expect to replace the brush occasionally.
Other Materials
Acrylic paint can be cleaned from the brushes just using tap water. I tend to have 2 mugs of water so I can clean most of the paint off my brushes in a 'dirty' mug before finishing off in a 'clean' mug. For sable brushes, the best way I have found to maintain the fine point on the bristles is to put the brush in my mouth and pull it through my pursed lips - acrylic paint is not harmful but do make sure the brush is clean before following this advice!
Some kitchen towel to remove excess paint or water from the brushes is also helpful.
To mix paints I either use a ceramic artists palette (the type with deep 'wells') or, as a cheaper alternative, the plastic containers that my disposal contact lenses come in which are just the right size to mix small quantities of paint and can be disposed off after use rather than needing cleaning.
I use 4 brushes to paint figures. Most of the work is done by a kolinsky sable watercolour brush in size 3 https://www.jacksonsart.com/raphael-kol ... 404-size-3. One of the advantages of acrylic paint is the speed it dries allowing rapid progress to be made. However, this does mean the paint can dry on the brush whilst in use which can become a big problem. To stop this from happening, it is advisable to use as big a brush as possible with a large ‘belly’ allowing large quantity of paint to be carried in the brush, keeping it from drying out too quickly. To paint fine details with a large brush requires a high quality brush with a fine tip and predictably controllable flex of the bristles to control the flow of paint from the brush. Kolinsky sable brushes are the best at achieving this, much better than any synthetic alternative. Unfortunately kolinsky sable brushes are expensive but, properly looked after, will last for many years. My brush is ten years old and has painted hundreds of models in that time, it is still in perfect condition. I avoid using it with other types of paint with harsh solvents (enamels, etc.) which tend to take the natural oils out of the bristles, causing degradation. I use brush soap to clean my brushes after a painting session to keep them in top condition https://www.artsupplies.co.uk/p/the-mas ... -preserver. I occasionally use a size 1 kolinsky sable watercolour brush for the really fine details such as eyes https://www.jacksonsart.com/raphael-kol ... 404-size-1.
I also use two dry brushes, one small https://hobbyheaven.org/products/vallej ... 7706025149 and one extra large https://store.artis-opus.com/products/s ... 1062955144. Although my brushes are sold as dedicated dry brushes, this is not critical and cheap synthetic brushes or old brushes demoted from from their original purpose would work just as well. Some people use make up ‘blusher’ brushes, sold cheaply in chemists (Boots, Superdrug, etc. in the UK) that are just as good. Dry brushing abuses the brush, so do expect to replace the brush occasionally.
Other Materials
Acrylic paint can be cleaned from the brushes just using tap water. I tend to have 2 mugs of water so I can clean most of the paint off my brushes in a 'dirty' mug before finishing off in a 'clean' mug. For sable brushes, the best way I have found to maintain the fine point on the bristles is to put the brush in my mouth and pull it through my pursed lips - acrylic paint is not harmful but do make sure the brush is clean before following this advice!
Some kitchen towel to remove excess paint or water from the brushes is also helpful.
To mix paints I either use a ceramic artists palette (the type with deep 'wells') or, as a cheaper alternative, the plastic containers that my disposal contact lenses come in which are just the right size to mix small quantities of paint and can be disposed off after use rather than needing cleaning.
Last edited by Durley on Sun Sep 14, 2025 6:19 am, edited 1 time in total.
- Old Man Aaron
- Driver

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Re: Figure Painting - a cheater’s guide
Beautifully described and explained, you've given, I for one, a lot to think about already.
Regards,
Aaron - Scum Class Works
Aaron - Scum Class Works
- ge_rik
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Re: Figure Painting - a cheater’s guide
Plenty to get my head into here.
If I can get my figures looking half as good as yours, I'll be happy.
Rik
If I can get my figures looking half as good as yours, I'll be happy.
Rik
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