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I'm clearly not trying hard enough to achieve realism ....

Posted: Mon Jan 10, 2022 4:03 pm
by ge_rik
..... by comparison with this ..... :shock:



Rik

Re: I'm clearly not trying hard enough to achieve realism ....

Posted: Mon Jan 10, 2022 4:15 pm
by Lonsdaler
Sorry Rik, it's in a different league. Giant hoomans in the background, huge lights in the sky, wonky trees and no correlation between images and sound effects. You're Premier League to their Championship or League One at best :lol:

Re: I'm clearly not trying hard enough to achieve realism ....

Posted: Mon Jan 10, 2022 5:14 pm
by philipy
Some brilliant modelling, certainly, but much too 'busy' for my taste. Railways ain't that complicated in my experience, except in certain small area's.

Re: I'm clearly not trying hard enough to achieve realism ....

Posted: Tue Jan 11, 2022 9:25 pm
by gregh
A jaw-dropping piece of modelling. I often wonder do the builders have an overall plan of all the tiny details before they start.
It is more a giant diorama than a model train, but the modelling is superb.
It's also one of the reasons I gave up on small scale modelling and went into the garden - I knew I could never achieve anything like that detail.

Re: I'm clearly not trying hard enough to achieve realism ....

Posted: Thu Jan 20, 2022 12:19 pm
by andymctractor
Eye watering detail and presentation.
I need to see this level of creation as ‘out of my league.’ Otherwise I wouldn’t be able to get off the starting blocks with my own modelling.

Re: I'm clearly not trying hard enough to achieve realism ....

Posted: Thu Jan 20, 2022 1:05 pm
by Andrew
Finally got round to watching this, and it is indeed very impressive - I'd argue that it might be more detailed than your line Rik, but it's less realistic, you can't beat the great outdoors... I like a railway that can get rained on...

Re: I'm clearly not trying hard enough to achieve realism ....

Posted: Wed Jan 26, 2022 12:26 pm
by ge_rik
Andrew wrote: Thu Jan 20, 2022 1:05 pm ...... I like a railway that can get rained on...
:thumbright:

Rik