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Re: Peckforton sawmill

Posted: Wed Jun 06, 2018 7:48 am
by FWLR
Rik…..how on earth are we going to do anything near your build… :D :D

Once again the sawmill looks fantastic…Can I have it please…… :lol: :lol: :lol: :lol:

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 9:58 am
by gregh
Will you have to alter your computer program that allocates wagons now that you have 2 new industries at sawmill and watermill?

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 11:54 am
by ge_rik
gregh wrote: Fri Jun 08, 2018 9:58 am Will you have to alter your computer program that allocates wagons now that you have 2 new industries at sawmill and watermill?
Good question, Greg and easily answered. Each wagon is assigned destinations and so I can adjust which wagons go to Peckforton or to the mill siding quite readily - just change a couple of numbers on each wagon 'card'. One day, I will add a siding to a sandpit and quarry (the area has had both in the past). Again, this will be an easy adjustment - just adding another location 'card' and then assign wagons to the new destination.

For those who have no idea what we're talking about - here's a link to info about my freight handling computer program - https://riksrailway.blogspot.com/2015/0 ... puter.html

Rik

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 11:59 am
by markoteal
I love that system you have Rik - adds a real sense of realism to the railway and its operation - I need to add more sidings to my line to get anywhere near - I do have a random element in my goods trains as to which wagon I remove from the consist at the other end of the line for the goods shed - as its that simple, I just use a dice but I would love to move to a more realistic scenario like you use

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 2:06 pm
by philipy
ge_rik wrote: Fri Jun 08, 2018 11:54 am

One day, I will add a siding to a sandpit and quarry (the area has had both in the past).
Aren't you in 'salt mine land' as well?? ;)

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 5:19 pm
by ge_rik
philipy wrote: Fri Jun 08, 2018 2:06 pm
Aren't you in 'salt mine land' as well?? ;)
Now, there's a thought! :shock: :?

Rik

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 7:29 pm
by Peter Butler
ge_rik wrote: Fri Jun 08, 2018 5:19 pm
philipy wrote: Fri Jun 08, 2018 2:06 pm
Aren't you in 'salt mine land' as well?? ;)
Now, there's a thought! :shock: :?

Rik
How about a vinegar lake too, then you can supply all of the local chippies? Just imagine the railway traffic generated by such an enterprise!

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 9:28 pm
by IanC
Peter Butler wrote: Fri Jun 08, 2018 7:29 pm
ge_rik wrote: Fri Jun 08, 2018 5:19 pm
philipy wrote: Fri Jun 08, 2018 2:06 pm
Aren't you in 'salt mine land' as well?? ;)
Now, there's a thought! :shock: :?

Rik
How about a vinegar lake too, then you can supply all of the local chippies? Just imagine the railway traffic generated by such an enterprise!
Is that to go on the wood chips from the sawmill :?:

I'll get my coat.

Ian

Re: Peckforton sawmill

Posted: Fri Jun 08, 2018 9:37 pm
by Peter Butler
IanC wrote: Fri Jun 08, 2018 9:28 pm
Peter Butler wrote: Fri Jun 08, 2018 7:29 pm
ge_rik wrote: Fri Jun 08, 2018 5:19 pm
Now, there's a thought! :shock: :?

Rik
How about a vinegar lake too, then you can supply all of the local chippies? Just imagine the railway traffic generated by such an enterprise!
Is that to go on the wood chips from the sawmill :?:

I'll get my coat.

Ian
You're not taking this seriously are you?????

Re: Peckforton sawmill

Posted: Sat Jun 09, 2018 6:30 am
by FWLR
I am Rik, I still want your Sawmill…….. :lol: :lol: :lol: :lol: