philipy wrote: Sun Jan 19, 2025 9:03 am
All we need to do now is work out how to increase the poly of the stl to get rid of or at least reduce, the facetting, and how to make clothes - both easier said than done.
Well I think I've cracked one of those items,i.e how to increase the poly and lose the facetting in the print:

- Screenshot 2025-01-23 12.13.58.jpg (440.13 KiB) Viewed 56540 times
Same drawing, but on the L, straight out of MPFB2 and on the R, after running it through Meshlab - NOT Meshmixer!
A long time ago when I first started playing with 3D printing and Blender, I also looked at both Meshlab and Meshmixer but they both made my brain hurt so I put them on one side for a rainy day which never came! However, whilst searching for "how to increase the poly count..." I came across this YT video, which gave me the answer - the bit we need starts at about 3:12:
Basically it's: Open meshlab --> Start new project --> Open Mesh ( i.e your stl) --> Just "OK" the next pop-up box --> Filters --> "Remeshing, simplification and reconstruction" ---> "Subdivision Surfaces : Butterfly Subdivision".

- Screenshot 2025-01-23 12.33.36.jpg (186.81 KiB) Viewed 56540 times
After that select "Iterations 3" and adjust "Edge Threshold" - I used 0.8 - click Apply.
Then watch all the facets magically disappear!
You can play around with the Iterations and Threshold, but those two figures are what seems to work for me. Just possibly the Threshold could be lower, but the triangles started to faintly show although I don't know how that would translate in a print.
There are some artefacts as well - line on the shoulder, but a file will deal with them.